Fiddlesticks, the Harbinger of Doom

Fiddlesticks
Fiddlesticks, the Harbinger of Doom
Attack
Defense
Power
Difficulty
HP 524.4 (+80 / LvL)
HP Regen. 5.608 (+0.6 / LvL)
Mana 400.12 (+56 / LvL)
Mana Regen. 6 (+0.8 / LvL)
Attack damage 48.36 (+2.625 / LvL)
Armor 20.88 (+3.5 / LvL)
Movement speed 335
Magic resist 30 (+0 / LvL)

Items recommended by Riot for Fiddlesticks

Doran's Ring Abyssal Scepter Sorcerer's Shoes Rod of Ages Rabadon's Deathcap Zhonya's Hourglass

Tips

  • Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.
  • Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.
  • Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes, masteries, and items.

Playing against Fiddlesticks

  • Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies, increasing its damage.
  • If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.
  • If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.

Lore

For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.

Skins

Fiddlesticks
Spectral Fiddlesticks
Union Jack Fiddlesticks
Bandito Fiddlesticks
Pumpkinhead Fiddlesticks
Fiddle Me Timbers
Surprise Party Fiddlesticks
Dark Candy Fiddlesticks
Risen Fiddlesticks
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