League of Legends : Patch PBE 7.9 18/04/2017 - New skins, Tanks rework and more ...

League of Legends : Patch PBE 7.9 18/04/2017 - New skins, Tanks rework and more ...
Some changes appeared tonight on the official League of Legends test servers. Check out what will probably end up being implemented in the next major League of Legends update.

Skins

Two new skins have been added : 
Dark Star Kha'Zix (1350 RP)



Dark Star Orianna (1350 RP)


3 new chromas packs are now available : 
Sandstorm Ekko (290 RP)
           

Warlord Shen (290 RP)


Officer Vi (290)

One of Sejuani's splash and one of Maokai's have been reworked :
Darkrider Sejuani


Totemic Maokai

 

Tanks rework

  • Maokai : Sève magique
    • Maokai gathers magical energy from the nature around him. Every 45 seconds, his next attack uses that energy to heal him for [15-134] + (8-11.5% of his Health). 
    • Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 2.5 seconds.
  • Bramble Smash (Q)
    • Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take 70/115/160/205/250 (+40% AP) magic damage and are slowed briefly. 
    • Mana : 45/45/50/50/60
    • CD : 8/7.5/7/6.5/6
  • Maokai : Croissance torturée
    • Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target. 
    • Upon arrival, he deals 50/75/100/125/150 (+40% AP) magic damage and roots the target for 1/1.1/1.2/1.3/1.4 second(s). 
    • Mana : 60/65/70/75/80
    • CD : 16/15/14/13/12
  • Maokai : Jet d'arbrisseau
    • Maokai flings a sapling, which stands watch for 30 seconds. Saplings will chase nearby enemies, detonating on proximity, dealing [35/55/75/95/115] + [6/6.5/7/7.5/8%] [+2% per 100 AP] Target Max Health magic damage and slowing enemies struck by 35% for 2 seconds. 
    • Saplings placed in brush last for 30/40/50/60/70 seconds and deal double damage over 2 seconds to all enemies hit. 
    • Maximum 300 Damage to non-Champions, doubled for brush.
    • Mana : 60
    • CD : 12
  • Nature's Grasp (R)
    • Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150/225/300 (+75% AP)  magic damage and rooting any enemies struck for (0.6 to 2.4) seconds, increasing with distance traveled.
    • Mana : 100
    • CD : 120/110/100
  • Fury of the North (Passive)
    • Frost Armor: After not taking damage for 15 seconds Sejuani becomes immune to slows and gains [100% total Armor + flat 100] Armor and [100% total MR + flat 100] Magic Resist. Frost Armor persists for 1/2/3 second(s) [at levels 1/7/14] after taking damage. Frost Armor refreshes faster as Sejuani moves. 
    • Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal 15/20/25% of their maximum Health as magic damage (max 400 vs monsters).
  • Sejuani : Assaut arctique
    • Sejuani charges, dealing 60/90/120/150/180 (+40% AP) magic damage to enemies and knocking them up for 0.5 seconds. The charge ends after hitting an enemy champion. 
    • Mana : 70/75/80/85/90 
    • CD : 13/12.5/12/11.5/11
  • Winter's Wrath (W)
    • Sejuani swings her flail, dealing 12/19/26/33/40 (+x) physical damage and applying Frost to enemies hit. 
    • She then lashes out with her flail, dealing 48/76/104/132/160 (+x) physical damage and applying Frost. 
    • Winter's Wrath deals 20% bonus damage to monsters. 
    • Mana : 60
    • CD : 7/6.5/6/5.5/5
  • Sejuani : Permafrost
    • Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions and large monsters. 
    • Active: Target enemy with 4 stacks of Frost takes 40/60/80/100/120 (+30% AP) magic damage and is stunned for 1/1.25/1.5/1.75/2 second(s). 
    • An enemy that has been stunned by Sejuani cannot gain Frost stacks for x seconds. 
    • Mana : 20
    • CD : 1.5
  • Sejuani : Prison de glace
    • Sejuani throws her True Ice bola that deals 75/125/175 (+40% AP) magic damage to the first enemy champion hit and stuns them for 1 second. 
    • The bola becomes more powerful as it travels, doubling the damage and stun duration and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+80% AP) magic damage and slows by 80% for 3 seconds. 
    • Mana : 100
    • CD : 120/100/80
Zac
  • Zac : Division cellulaire
    • Each time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore 4% of his maximum health. 
    • Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8/7/6/5/4 at 1/6/10/14/17 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 12% of Zac's maximum health, and 50% of his Armor and Magic Resistance. 
    • CD : 300
  • Zac : Étirement
    • Zac's arm stretches and grabs the first enemy it hits, dealing 50/70/90/110/130 (+30% AP) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect. 
    • If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 50/70/90/110/130 (+30% AP) magic damage in an area if they collide.
    • HP cost : 4%
    • CD : 12/11/10/9/8
  • Zac : Matière instable
    • Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8(+2% AP)% of the enemy's maximum health as magic damage to all nearby enemies. 
    • Absorbing Goo reduces Unstable Matter's cooldown by 1 second. 
    • Maximum health damage is capped at 200 versus minions and monsters.
    • HP cost : 4%
    • CD : 5
  • Zac : Fronde
    • First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. 
    • Second cast: Launches Zac towards the target location, knocking up nearby enemies and dealing 80/120/160/200/240 (+70% AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit. 
    • Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    • HP cost : 4%
    • CD : 24/21/18/15/12
  • Zac : Boing !
    • First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30/40/50%. 
    • Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is Unstoppable. Upon landing nearby enemies take 150/200/250 (+40% AP) magic damage and are briefly slowed. 
    • Reactivating before Zac charges up knocks back nearby enemies instead.
    • CD : 130/115/100
 

Game mode

A new game mode will soon be available. It seems that everyone will play Dark Star Thresh and will have to push or pull other players in a centralm dark star.

Wards

A new ward skin has been relkeased : 
 
Corruptant Ward (640 RP)
 

Balance changes

Don't forget to check out the 7.9 PBE summary to have more context about those balance changes !
 
Items
  • Adaptive Helm (New)
    • Cost : 2800
    • Recipe: Manteau de spectre + Manteau de Négatron + 880
    • 300 HP
    • 55 MR
    • 100% HP regen
    • 10% CDR
    • UNIQUE passive :
      • Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds
  • Gargoyle Stoneplate (New)
    • Cost : 2500 
    • Recipe : Cotte de mailles + Manteau de Négatron + 980
    • 40 armor
    • 40 MR
    • UNIQUE passive - Stone Skin:
      • If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    • UNIQUE active - Metallicize:
      • Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
  • Ange gardien (Rework)
    • Cost : 2400 Or
    • Recipe : Pioche + Épée longue + Armure d'étoffe + 875
    • 40 AD
    • 30 Armor
    • UNIQUE passive :
      • Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • Bouclier de Doran (Rework)
    • Coût: 400
    • 80 HP
    • Passive:
      • Restores 6 Health every 5 seconds.
    • Passive:
      • Basic attacks deal an additional 5 physical damage to minions on hit.
    • Unique Passive:
      • Regain an additional 20 Health over 10 seconds after taking damage from an enemy champion.
  • Canon ultrarapide
    • UNIQUE passive - Firecanon :
      • Damages reduced to 50-120 from 50-160
    • New effect :
      • Attacks are energized 25% faster
  • Cape solaire
    • HP reduced to 425 from 500
    • Armor increased to 60 from 50
    • UNIQUE passive :
      • DoT modified to 11 (+1 for each level) from 25 (+1 for each level)
      • Bonus damages to minions/monsters increased to 200% from 50%
  • Couperet noir
    • UNIQUE passive :
      • Armor reduction reduced to 4% per stack from 5%
  • Croc de givre
    • AP increased to 20 from 15
    • Mana regen reduced to 50% from 75%
    • UNIQUE passive - Tribute:
      • Killing a minion now stops you from triggering for 8 seconds per minion slain.
  • Dague du braconnier
    • AD reduced to 10 from 15
    • UNIQUE passive :
      • CD reduced to 50 seconds from 60
  • Danse de la mort
    • AD increased to 80 from 75
    • UNIQUE passive :
      • Bleed increased to 30% taken damage from 15%
  • Dernier souffle
    • Armor penetration reduced to 35% from 45%
  • Éclat de Kircheis
    • Cost increased to 800 from 750
    • UNIQUE passive :
      • Energized attacks damage increased to 50 from 40
  • Enchantement : Titan cendré
    • Now deals 200% bonus damages to minions
    • Area damage changed to 11 (+1 per level) from 7 (+2 per level)
  • Gage de Sterak
    • AD increased to 30% of base AD from 25%
    • UNIQUE Passive :
      • Shield increased to 75% bonus HP from 30% max HP
    • Sterak fury:
      • AD increase increased to 30% from 25% 
  • Hydre vorace
    • AD increased to 80 from 75
  • Lame du voleur de sorts
    • UNIQUE passive - Tribute:
      • Killing a minion now stops you from triggering for 8 seconds per minion slain.
  • Manteau de spectre
    • MR reduced to 25 from 30 
  • Médaillon du nomade
    • Mana regen removed
    • Now gives 2 gold each 10 seconds
    • UNIQUE passive - Favor :
      • Enemy minions killed by your allies sometimes drop coins that give either 32 gold or 8% missing mana (minimum 15). 
  • Œil de l'oasis
    • Now gives 2 gold each 10 seconds
    • UNIQUE passive - Favor :
      • Enemy minions killed by your allies sometimes drop coins that give either 32 gold or 8% missing mana (minimum 15). 
  • Œil des Veilleurs
    • Mana regen reduced to 50% from 100%
    • AP increased to 35 from 25
  • Ouragan de Runaan
    • New recipe
    • UNIQUE passive - Wind's Fury :
      • Projectiles damages increased to 0.4 AD from 0.25 AD
    • UNIQUE passive :
      • Bonus dmaage on basic attack removed
  • Pièce antique
    • Mana regen removed
    • Now gives 2 gold each 10 seconds
    • UNIQUE passive - Favor :
      • Enemy minions killed by your allies sometimes drop coins that give either 32 gold or 8% missing mana (minimum 15).
  • Plaque du mort
    • HP reduced to 425 from 500
    • Armor increased to 60 from 50
    • Basic attacks deals bonus damages only when stacks are maxed
    • When stacks are not maxed, each basic attack reduce the count by 15
    • Stack generation increased to 20 from 12.5 
  • Poignard de Statikk
    • UNIQUE passive - Shiv Lighting :
      • Bonus dmaages increased to 60-160 from 50-120
    • Bonus damages against minions/monsters reduced to 65% from 120%
  • Présage de Randuin
    • New recipe :
    • HP reduced to 350 from 500
    • Crit damages reduction increased to 20% from 10%
    • UNIQUE active :
      • Slow duration reduced to 2 seconds from 4
      • Slow increased to 55% from 35%
  • Prise de la reine de givre
    • AP increased to 60 from 50
    • Mana regen reduced to 50% from 75%
  • Rappel mortel
    • Cost reduced to 2600 au lieu de 2700
    • UNIQUE passive - Last Whisper :
      • Armor penetration reduced to 35% from 45%
  • Salutations de Dominik
    • Cost reduced to 2600 from 2700
    • UNIQUE passive - Giant Slayer :
      • Damage increase increased to 20% from 15%
    • UNIQUE passive - Last Whisper :
      • Armor penetration reduced to 35% from 45%
  • Sceptre abyssal (Rework)
  • Soif-de-sang
    • AD increased to 80 from 75
  • Talisman de l'ascension
    • Mana regen removed
    • Movement speed passive increased to 200% from 20%
    • UNIQUE passive - Favor :
    • Enemy minions killed by your allies sometimes drop coins that give either 32 gold or 8% missing mana (minimum 15).
  • Visage spirituel
    • HP reduced to 425 from 500
    • MR increased to 60 from 55 
    • UNIQUE Passive :
      • Heal increase increased to 30% from 25%
  • Voile de la banshee (Rework)
    • Cost : 2700
    • Recipe : Codex méphitique + Manteau de Négatron + Tome d'amplification +845
    • 70 AP
    • 45 MR
    • +10% CDR
    • UNIQUE passive :
      • Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds based on level.
  • Warmog, armure vivante
    • UNIQUE passive :
      • Now grants Warmog's Heart at 2750 max HP instead of 3000
    • Warmog's Heart regeneration increased to 5% max HP by second from 3%
    • Now goes on a 2 sec cooldown when damaged by minions and monsters


Amendair - 2017-04-19 12:17:15

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