[Updated] League of Legends : Unofficial 5.22 PBE patch notes

[Updated] League of Legends : Unofficial 5.22 PBE patch notes
Updated 11/09/2015 : Updated with the tonight's PBE patch data.
For some days now, the new cycle is arrived on the PBE ! Check out what's new and what you are going to play in a few days with your live account. 

I am sorry if some of the articles linked are in french. Please let me know if you want me to translate one of them.

For some days now, the new cycle is arrived on the PBE ! Check out what's new and what you are going to play in a few days with your live account.
 

DAILY PATCHES

  • 10/29/2015 : Skin Victorious Sivir, New wards, New icons, Marksmen rework, masteries, Rift Herald, 2016 preseason balance changes
  • 10/30/2015 : New icons, Marksmen rework, masteries, Rift Herald, 2016 preseason balance changes
  • 11/02/2015 : New icons, Marksmen rework, masteries, Borders, Wards, Emblems, 2016 preseason balance changes
  • 11/03/2015 : Champion select, Bounties, Marksmen rework, Wards, Balance changes
  • 11/04/2015 : All Stars finishers, Marksmen rework
  • 11/05/2015 : Victorious Sivir splash, Finishers, Marksmen rework, Borders, Balance changes

Skins

Victorious Sivir skin is there  :

 


 

Marksmen rework

You can find in each of the following dedicated articles all the changes about each affected marksman  :

FINISHERS

All Stars finishers (like it was in URF mode) have been added to the game :

Wards

New end season wards rewards have been added : 
  
 
 
Once destroyed, wards left behind a small rubble on the ground : 
 
 

Icons

Summoners icons foe each league have been added (left to right : SoloQ, 3v3, 5v5) :
Bronze
  
Silver
  
Gold
  
Platinum
  
Diamond
  
Master
  
Challenger 51-200
  
Challenger 11-50
  
Challenger 1-10
  
 


Corki :
 
     
Left to right : P, Q, W, E, R
 
Big One et The Package
 
Kog'Maw
   
Left to right : P, Q, W, E, R
 
Miss Fortune
  
W and its active

Caitlyn : Tir dans la tête icon has been modified too : 

 
Some new All stars 2015 summoner icons have been added :
  

rift Herald


 

EMBLEMS

All Stars summoner icons grant access to specific emblems :

Borders

New end season border rewards have been modified : 
 

NEW CHAMPION SELECT EXPERIENCE

 Help us bugtest the new Champ Select! (Source)EDIT ::: We are now live on the PBE with the new Champ Select experience. Help us bugtest!

It's important to note that this is all WORK IN PROGRESS! and there's still a lot of polish and bugfixes that the team would like to do before the system is ready for live play. We also need your help triaging a nasty bug that we've been having difficulty nailing down.

During transitions (when it becomes your turn, or after you finish your turn), sometimes the client freezes and forces you to reboot the client and re-log in to the match. If this happens, please post the following information:

1) Describe what's currently on the screen -- who's turn was it?
2) Describe what was happening right before the client froze -- what did you click?
3) Were you able to reconnect and play the game, or did it end in a queue dodge?
4) If you know how, please send a dxdiag to lyte@riotgames.com

Thanks for your help in making this the best experience it can be.


BOUNTIES AND KILLSTREAKS

 [PBE - 5.22] Adjustments to Killstreak Bounty Rules and Bounty Displays (Source)We've made a couple of adjustments to the Bounty System for the Preseason - Killstreaks have been altered significantly and the rewards from Bounties have been replaced.

Goals

In general, spending additional resources to shut down a unit that has a high bounty should be a decent call to make. However, in the current way that bounties are formulated - often times - it isn't worth the time or investment to try to reverse or stall a winner.

When we make comeback bounties too high on an individual basis - you get some wild rubberbanding logic over the course of a lane, making lane accomplishes feel moot in a lot of ways.

Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets.

We want to make the Bounty system more visible - so players can use it as a better threat indicator and performance evaluator for the short term - as well as attempt to fairly compensate the additional resources required to shut down a target on a 2-0 or 3-0 killstreak without causing huge rubberbanding in lane cases.

Bounty Rules

Champions now begin to accrue a Bounty once they have gotten 2 consecutive kills without dying, like live - and will set you to Bounty Tier '2' (like live.)

The more kills you get, the higher your bounty 'Tier', up to a maximum of Bounty 'Tier' 5 - which is the same as live.

Major Changes

TIERS Bounty 'Tier' are now visualized next to your champion health bar. Higher 'Tiers' of Bounties will have progressively more impressive icons. You will be able to see both the Bounty Tier of allies and enemy champions.

DYING AND RESETTING Dying no longer resets your Bounty entirely. Instead, it decays your Bounty 'Tier' by 3 'Tier'. If you have a Bounty 'Tier' of 3 or less, this means it will reset completely. If you have a Bounty Tier of 4 or 5 - you will go to 1 and 2 respectively. If you are at Tier 1, killing a unit will set you to Tier 2.

TEAM GOLD FOR BOUNTIES Bounties now give Team gold rather than adding to kill gold. Killing a champion with a Bounty will display the total amount of Team Gold awarded to the enemy.

ASSIST 'STREAKS' REMOVED Gold bonuses from having multiple assists without killing a champion have been removed entirely. The majority of this gold has been moved to either starting Tier 1 support items, ambient gold or floated to more global gold from objectives and champions.

Bounty Rewards by Tier

Tier 1: 25 20 Global Gold
Tier 2: 45 30 Global Gold
Tier 3: 75 60 Global Gold
Tier 4: 100 70 Global Gold
Tier 5: 120 90 Global Gold (MAX)

UPDATE: After some fantastic discussions about this - it seems like the initial gold values are really putting people off. Going to aggressively tune some of these numbers until they seem more reasonable at first glance. Thanks guys! :D

Note: You can only ever get to Bounty Tier 1 by having a Tier 4 Bounty and dying. Champions on a 2-kill streak will start at Bounty Tier 2.

Additional Note: We are purposefully inflating the amount of gold given out due to the gold efficiency changes as well as to compensate for the loss of the additional assist 'pool' bonus gold.

Many items sat at around a 40% gold efficiency mark or so - and we've adjusted them down quite heavily to have better item and decision balance between items. The assist pool rule we've removed as we've been unhappy with its actual impact on the game as the complexity cost versus the impact on the game hasn't been favorable (due to intrinsically favoring large team fight compositions rather than a more even balanced between split pushing, team fighting and hard pushing.)

Examples of this in Practice

Darius has scored an early double kill in top lane. He now has a Tier 2 Bounty. The Jungler comes and with the assistance of the top laner - they murder Darius for 300 Gold plus 150 Assist Gold pus 225 150 Team Gold => 600 Total Gold.

This gold bonus is in contrast to live, which he would be worth 370 Kill Gold + 185 Assist Gold => 555 Total Gold.

Example: Tier 5

Riven is murdering everyone due to insanity at early snowballing. She has a Tier 5 Bounty from going 5-0. On Live, she would be worth 500 kill gold and 250 Assist Gold => 750 Total Gold + (Assist Streak bonuses)

With the new Bounty System, she would be worth 300 kill gold, 150 Assist Gold and 600 450 Team Gold => 900 Total Gold.

If she dies at Tier 5 Bounty, she then drops down to Tier 2 Bounty status. She then gets killed again without getting more kills, she'll award 300 Kill Gold, 150 Assist Gold and 225 150 Team Gold => 600 Total Gold.
 

 

Masteries

Here are the 9 new Keystone masteries : 
  • Offensive
    • Warlord's Bloodlust: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).
    • Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.
    • Deathfire Touch: Your damaging abilities cause enemy champions to take 6 + 50% of your Bonus Attack Damage and 20% of your Ability gwer in Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).
  • Defensive
    • Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).
    • Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 20 permanent Health (300 max). After reaching the max bonus further siege minion kills restore 100 Health.
    • Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).
  • Support
    • StoMRraider's Surge: Dealing 30% of a champion's max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).
    • Thunderlord's Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability gwer as Magic damage to enemies in the area (30 second cooldown).
    • Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target's resistances by 15% for 3 seconds when used on an ally other than yourself.

And here are complete trees :
  • Defensive
    • Tier 1 (Maximum 5 gints split between Recovery and Unyielding)
      • Recovery:  +0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds
      • Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist
    • Tier 2 (Choose one)
      • Explorer: +12 Movement Speed in Brush and River
      • Tough Skin: You take 2 less damage from Champion and Monster basic attacks.
    • Tier 3 (Maximum 5 gints split between Runic Armor and Veteran's Scars)
      • Runic Armor: +1.6%/3.2%/4.8%/6.4%/8% bonus to all shields and healing on you (includes lifesteal and regeneration).
      • Veteran's Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health
    • Tier 4 (Choose one)
      • Insight: Your summoner spells have 15% reduced cooldown.
      • Perseverance: +50% Health Regen, increased to +200% when below 20% Health
    • Tier 5 (Maximum 5 gints split between Swiftness and Legendary Guardian)
      • Swiftness: +3%/6%/9%/12%/15% Tenacity and Slow Resist
      • Legendary Guardian: +0.4/0.8/1.2/1.6/2.0 Armor and Magic Resist for each nearby enemy champion
    • Tier 6 - (Choose One)
      • Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).
      • Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 25 and 10 peMRanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health.
      • Bond of Stone+4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).
  • Support
    • Tier 1 (Maximum 5 gints split between Wanderer and Savagery)
      • Wanderer: +0.6%/1.2%/1.8%/2.4%/3% Movement Speed out of Combat
      • Savagery: Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters
    • Tier 2 (Choose one)
      • Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters and River Shrine.
      • Secret Stash: Your gtions, flasks, and elixirs last 10% longer. Additionally, your gtions are replaced with biscuits that restore 20 Health and 10 Mana instantly ugn consumption.
    • Tier 3 (Maximum 5 gints split between Merciless and Meditation)
      • Merciless: Deal 1/2/3/4/5% increased damage to champions below 40% health
      • Meditation: Once every 5 seconds, regenerate 0.3%/0.6%/0.9%/1.2%/1.5% of your missing Mana
    • Tier 4 (Choose one)
      • Bandit: Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you're melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds).
      • Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana.
    • Tier 5 (Maximum 5 gints split between Precision and Intelligence)
      • Precision: Gain 0.6/1.2/1.8/2.4/3 + 0.06/.12/.18/.24/.3 per level Armor and Magic Penetration.
      • Intelligence: Your Cooldown Reduction cap is increased by 1%/2%/3%/4%/5%, gain 1%/2%/3%/4%/5% Cooldown Reduction.
    • Tier 6 - (Choose One)
      • StoMRraider's Surge: Dealing 30% of a champion's max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).
      • Thunderlord's Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability gwer as Magic damage to enemies in the area (30 second cooldown).
      • Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target's resistances by 15% for 3 seconds when used on an ally other than yourself.
  • Offensive
    • Tier 1 (Maximum 5 gints split between Fury and Sorcery)
      • Fury: +0.8/1.6/2.4/3.2/4% Attack Speed
      • Sorcery: +0.4/0.8/1.2/1.6/2.0% increased Ability and Spell damage
    • Tier 2 (Choose one)
      • Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage.
      • Feast: Killing a unit restores 20 Health (20 second cooldown)
    • Tier 3 (Maximum 5 gints split between Vampirism and Natural Talent)
      • Vampirism: +0.5/1.0/1.5/2.0/2.5% Lifesteal and Spell Vamp
      • Natural Talent: +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability gwer at Level 18 (0.11 to 0.55 AD/lvl and 0.16 to 0.83 AP/lvl)
    • Tier 4 (Choose one)
      • Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill.
      • Oppressor: You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.)
    • Tier 5 (Maximum 5 gints split between Battering Blows and Piercing Thoughts)
      • Battering Blows: +1.4/2.8/4.2/5.6/7% Armor Penetration
      • Piercing Thoughts: +1.4/2.8/4.2/5.6/7% Magic Penetration
    • Tier 6 - (Choose One)
      • Warlord's Bloodlust: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).
      • Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.
      • Deathfire Touch: Your damaging abilities cause enemy champions to take 6 + 50% of your Bonus Attack Damage and 20% of your Ability gwer in Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).
 

Balance changes

General
  • Starting gold increased to 500 from 475
  • Creeps spawn 15 seconds earlier
  • Lane creeps aggro reset when going to jungle/river
  • Indicators added to show killing spree and more
  • Grievous Wounds effects lowered to 40% from 50%
  • Passive gold earning increased to 20.4 from 19 each 10 seconds
  • AP ratio on turret increased to 0.5 from 0.4
  • Death timers seems to be longer than usual
Jungle monsters
  • Crimson Raptor
    • XP reduced to 130 from 140
    • Gold increased to 62 from 41
  • Raptor
    • Base HP reduced to 225 from 250
    • Base Armor reduced to 0 from 5
  • Greater Murk wolf:
    • Base Attack Range increased to 175 from 125
    • XP decreased to 132 from 142
    • Gold increased to 68 from 53
  • Murk wolf
    • Base HP reduced to 380 from 420
    • Base Armor reduced to 0 from 6
  • Ancient Krug:
    • Base Attack Range decreased to 150 from 190
    • Base Damage decreased to 68 from 73
    • XP decreased to 140 from 150
    • Gold increased to 81 from 60
  • Krug:
    • Base HP decreased to 500 from 540
    • Base Magic Resist increased to 0 from -10
    • Base Damage decreased to 32 from 35
    • Base Armor decreased to 0 from 12
  • Gromp:
    • Base Magic Resist decreased to -10 from 0
    • Base Damage decreased to 75 from 83
    • XP decreased to 190 from 200
    • Gold increased to 86 from 62
  • Blue Sentinel
    • Base Armor reduced to 10 from 20
    • XP reduced to 90 from 100
    • Gold increased to 58 from 36
  • Sentries:
    • Base HP decreased to 375 from 400
    • Base Magic Resist increased to 10 from 0
    • Base Armor decreased to 0 from 8
  • Red Brambleback
    • Damage Per Level reduced to 0 from 1
    • Base Armor reduced to 10 from 20
    • XP reduced to 90 from 100
    • Gold increased to 58 from 36
  • Cinderlings
    • Base HP reduced to 375 from 400
    • Base Magic Resist increased to 10 from 0
    • Base Armor reduced to 0 from 8
Turrets
  • T1 & T2
    • HP increased to 3500 from 1000/1300
    • Armor MR reduced to 0 from 100
  • T3 & Nexus
    • HP increased to 4000 from 1300/1500
    • Armor MR reduced to 0 from 1000
Summoner spells
  • Clairvoyance
    • Is now exclusive to ARAM and Dominion mode
  • Clarity
    • Is now exclusive to ARAM and Dominion mode
  • Teleport
    • CD is no more reduced when used on a turret

Marksmen
  • See the dedicated region !
Champions
  • Shaco
    • Shaco : gison double
      • No more reduce hitting chance of the target
      • Reduce monster attack speed by 20-30%
  • Kindred
    • General
      • AD by level reduced to 1.7 from 2.2
      • AD increased to 54 from 49
      • HP regen reduced to 1.4 from 2
  • Global mana changes
    • Below champions have +50 mana and -3 mana by level :
      • Anivia
      • Brand
      • Evelynn
      • Fiddlesticks
      • Galio
      • Hecarim
      • Irelia
      • Jax
      • Jayce
      • Kassadin
      • Maokai
      • Nasus
      • Nautilus
      • Olaf
      • Pantheon
      • Ryze
      • Sion
      • Swain
      • Syndra
      • Talon
      • Veigar
      • Vel'Koz
      • Xerath
      • Ziggs
    • Below champiosn (supports) have +0.5 to mana regen :
      • Alistar
      • Blitzcrank
      • Janna
      • Karma
      • Lulu
      • Morgana
      • Nami
      • Sona
      • Soraka
      • Tahm Kench
      • Taric
      • Zilean
      • Zyra
Items
  • Balise camouflée
    • Removed
  • gtion de mana
    • Removed
  • Brutaliseur
    • Removed
  • Flacon cristallin
    • Removed
  • Enchantement : Doux foyer
    • Removed
  • Élixir de ruine
    • Removed
  • Couteau du braconnier
    • Replaced by Tracker's Knife
  • Défricheur du ranger
    • Removed
  • Épée occulte
    • Removed
  • Ombres jumelles
    • Removed
  • Orbe d'acuité (relique)
    • Removed
  • Zéphyr
    • Removed
  • [New] Refillable potion
    • Price : 150 g
    • Limited to one potion type
    • Actif UNIQUE : 
      • Consume 1 stack to regen 100HP in 10 seconds
      • Have 2 stacks that are refilled when visitting the shop
  • [New] Corrupting potion
    • Recipe : Refillable gtion + 350g
    • Limited to one potion type
    • Actif UNIQUE : 
      • Consume 1 stack to regen  150HP et 50 Mana in 12 seconds and gives "Touch of Corruption" during this time.
      • Have 3 stacks that are refilled when visitting the shop
    • Touch of Corruption : 
      • Les sorts et les attaques brûlent les ennemis, leur infligeant 15-30(fonction du niveau) dégâts magiques en 3 secondes (50% gur Aoe et Dot)
    • Can be used even at amx HP or Mana
    • Price : 500g 
  • [New] Hunter's potion
    • Price : 400g 
    • Recipe : Refillable gtion + 250g
    • Limited to one potion type
    • Actif UNIQUE : 
      • Consume 1 stack to regen 60HP et 35 Mana in 8 seconds
      • Have 5 stacks that are refilled when visitting the shop
    • Killing a big monster refill one stack or use it instantly if you already have the maximum of stacks
  • [New] Caulfield's Warhammer
  • [New] Cull
    • Price : 450 g
    • +5 AD
    • +3 HP on hit
    • Propriété passive UNIQUE : 
      • Killing a creep give you 1 more gold. Having 100 stacks gives you instantly 300g and deactivate this passive.
  • [New] Death's Dance
    • Price : 3400 g
    • Recipe : Caufield's Warhammer + Pioche + Sceptre vampirique + 525g
    • +65 AD
    • +10% CDR
    • Passive UNIQUE : 
      • Dealing damages heals you for 12% of the inflicted damages (4% for Aoe)
    • Passive UNIQUE : 
      • 12% of taken damages are transformed to a bleeding effect during 3 seconds.
  • [New] Eye of the Equinox
    • Price : 2200 g
    • Recipe : Brassard de Targon + Pierre de vision + 550g
    • +500HP
    • +100% régénération des HP de base
    • UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
    • UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • [New] Eye of the Oasis
    • Price : 2200 g
    • Recipe : Pièce antique + Pierre de vision + 550g
    • +200 HP
    • +150 HP regen
    • +150 Mana regen
    • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
    • UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • [New] Eye of the Watchers
    • Price : 2200g
    • Recipe : Croc de givre + Pierre de vision + 550g
    • +200 HP
    • +25 AP
    • +2 g each 10 sec
    • +150 Mana regen
    • UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
    • UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • [New] Kircheis Shard
    • Price : 750 g
    • Recipe : Dague + 450 g
    • +15% Attack speed
    • Passive: Moving and attacking will make an attack Energized.
    • UNIQUE Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on hit.
  • [New] Rapid Firecannon
    • Price : 2500g
    • Recipe : Kircheis Shard + Zèle + 550g
    • +30% Attack speed
    • +30% critical strike chance
    • +8% Movement speed
    • Passive: Moving and attacking will make an attack Energized.
    • UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50-200 bonus magic damage (based on level) on hit.
  • [New] The Dark Seal
    • Price : 400g
    • +15 AP
    • +25% de soins par les gtions
    • +100 Mana
    • UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    • UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • [New] Hunter's Talisman 
    • Price : 350 g
    • +150% Mana Regeneration while in Jungle.
    • UNIQUE Passive - Tooth: Damaging a monster steals 20 Health over 5 seconds. Killing a Large Monster grants +15 bonus experience.
  • [New] Tracker's Knife
    • Price : 1050g
    • Recipe : Hunter's Talisman + Machette du chasseur + 350g
    • Limited to 1 Jungle item
    • +10% Life Steal vs. Monsters
    • +150% Mana Regeneration while in Jungle
    • UNIQUE  Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.
    • UNIQUE Active - Warding (Minor): Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop
  • [New] Jaurim's Fist
    • Price : 1200g
    • Recipe : Épée longue + Cristal de rubis + 290g
    • +15 AD
    • +150 HP
    • UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.
  • [New] Giant Slayer
    • Price : 1000g
    • Recipe : Épée longue + 650g
    • +10 AD
    • UNIQUE Passive -  Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).
  • [New] Lord Dominik's Regards
    • Price : 2700g
    • Recipe : Giant Slayer + Dernier souffle + 200g
    • +40 AD
    • UNIQUE Passive - Giant Slayer: Grants up to 15% physical damage against enemy champions with greater maximum health than you (+1.5% damage per 50 health difference, maxing at 500 health difference).
    • UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.
  • [New] Executioner's Calling
    • Price : 800g
    • Recipe : Épée longue + 450g
    • +15 AD
    • UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds (40%) on enemy champions for 3 seconds.
  • [New] Mortal Reminder
    • Price : 2700g
    • Recipe : Dernier souffle + Executioner's Calling + 400g
    • +40 AD
    • UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
    • UNIQUE Passive - Last Whisper: +40% Bonus Armor Penetration.
  • Balise de vision
    • Price reduced to 75g from 100g
  • Brouilleur optique (relique)
    • Auto evolution at level 9
    • New evolution available
      • Oracle Alteration : 
        • reduces cast range significantly but increases detection radius and makes sweeping effect follow you.
  • Totem baliseur (relique)
    • Auto evolution at level 9
    • New evolution available
      • Farsight alteration :
        •  removes the ability to store charges and makes wards visible, fragile, and untargetable by allies but massively increases range, reduces cooldown, and gives infinite duration on ward.
  • Rubis de vision
    • New effect
      • reduces item active cooldowns by 10%.
  • Faux spectrale
    • Price : 3600 g
    • Recipe : BF Glaive + Caulfield's Warhammer + Cape d'agilité + 300g
    • +65AD
    • +20% chance critique
    • UNIQUE Passive: +10% Cooldown Reduction.
    • UNIQUE Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources.
    • UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
  • Prise de la reine de givre
    • Price : 2200 g
    • Recipe : Croc de givre + Codex méphitique + 550g
    • +50 AP
    • +10 CDR
    • +2 g each 10 sec
    • +150% mana regen
    • UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 (from 10) gold. This can occur up to 3 times every 30 seconds.
    • [NEW] UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 4 seconds (60 seconds cooldown.)
    • Limited to 1 Gold Income item
  • Lame enragée de Guinsoo
    • Price : 2500 g
    • Recipe : Baguette explosive + Pioche + 775g
    • +30 AD
    • +40 AP
    • UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 8 times, melee attacks grant 2 stacks). While you have 8 stacks, gain Guinsoo's Rage.
    • Guinsoo's Rage: Basic attacks deal bonus magic damage on hit equal to 20 + 15% of bonus Attack Damage and 7.5% of Ability Power to the target and nearby enemy units. 
  • Machette du chasseur
    • Price reduced to 350 from 400
    • Now Gives 8% lifesteal vs monster
    • JUNGLE Passive removed.
    • NEW Passive - Nail: Basic attacks deal 20 bonus damage on hit vs Monsters. Killing large monsters grants +15 bonus experience.
  • Danseur fantôme
    • Price : 2700g
    • Recipe : Zèle + Dague + Dague + 900g
    • +40% Attack speed
    • +30 critical chances
    • UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy Champion you can see, +12% Movement Speed and you can move though units.
    • UNIQUE Passive - Lament: The last champuion hit deal 12% less damage to you (ends after 10 seconds of not hitting).
  • Sceptre abyssal
    • Price reduced to 2370 from 2450
  • Égide de la légion
    • Price reduced to 1500 from 1600
    • MR reduced to 10 from 15
  • Pièce antique
    • Price reduced to 350
    • Gold earned by passived increased to 4 from 3
  • Bâton de l'archange
    • Price increased to 3100 from 3000
  • Encensoir ardent
    • Price increased to 2200 from 2100
  • Graal impie d'Athene
    • Price increased to 2800 from 2700
  • Bannière de commandement
    • Price increased to 2900 from 2750
  • Voile de la banshee
    • Price increased to 2900 from 2700
    • HP reduced to 500 from 450
    • MR reduced to 70 from 60
  • BF Glaive
    • Price reduced to 1300 from 1550
    • AD reduced to 40 from 50
  • Sabre vicié
    • Price increased to 1650 from 1400
    • Lifesteal reduced to 10% from 8%
  • Lame du roi déchu
    • Price increased to 3400 from 3200
    • Passive lifesteal reduced to 6% from 8% 
  • Soif-de-sang
  • Cendres de Bami
    • Price increased to 1100 from 1000
  • Jambières du berzerker
    • Price increased to 1100 from 1000
    • Attack speed reduced to 30% from 25%
  • Bottes de vitesse
    • Price reduced to 300 from 325
  • Bottes de célérité
    • Price reduced to 800 from 1000
    • Movement speed reduced to 65 from 60
  • Gants de combat
    • critical chances increased to 10% from 8%
  • Catalyste protecteur
    • HP reduced to 225 from 200
  • Cotte de mailles
    • Price increased to 800 from 750
  • Cape d'agilité
    • Price increased to 800 from 730
    • critical chances increased to 20% from 15%
  • Bracelet cristallin
    • Price increased to 650 from 600
  • Dague
    • Attack speed reduced to 12% from 15%
    • Price reduced to 300 from 450
  • Plaque du mort
    • Price increased to 2800 from 2750
  • Lame de Doran
    • HP reduced to 80 from 70
    • AD reduced to 8 from 7
    • Price increased to 450g from 440
  • Anneau de Doran
    • Mana regen modified to +50% base mana from 3 each 5 seconds
  • Bouclier de Doran
    • Price increased to 450 from 440.
  • Élixir de fer
    • +300 HP
    • No more reduced slows by 25%
  • Élixir de sorcellerie
    • Price increased to 500 from 400
    • AP reduced to 50 from 40
  • Élixir de rage
    • Price increased to 500 from 400
    • AD reduced to 30 from 25
    • Heal from Bloodlust reduced to 15% from 10%
    • Kills no more increases the duration
  • Enchantement : Distorsion
    • Flash, Ghost, Teleport CD reduction reduced to 15% from 20%
    • bonus movement speed after Flash reduced to 20% from 30%
  • Enchantement : Glaive runique
    • Price increased to 2675 from 2250
    • Recipe : Brillance + Tome d'amplification + Objet jungler
    • AP reduced to 40 from 50
    • Mana reduced to 250 from 200
  • Visage de la montagne
    • HP reduced to 450 from 500
    • +2 g each 10 seconds
    • Passive heal reduced to 50 from 50+1% of max HP
    • shield explosion now slows for 40% for 2 seconds instead of dealing damages
  • Charme féérique
    • Price reduced to 125 from 180g
  • Codex méphitique
    • AP réduced to 25 from 30
    • Price reduced to 800 from 825
  • Idole interdite
    • Price reduced to 550 from 600
  • Croc de givre
    • Price reduced to 850 from 865
    • Recipe : Lame du voleur de sorts + ChaMRe féérique + 375g
    • Mana regen reduced to 100% from 50%
    • AP increased to 15 from 10
    • Gold earned when a basic attack/spell hits reduced to 15 from 10.
  • Cœur gelé
    • Price increased to 2800 from 2600
  • Maillet gelé
    • Price reduced to 3100 from 3300
    • Recipe : Jaurim's Fist + Pioche + Cristal de rubis + 525 g
    • HP reduced to 650 from 700
    • AD reduced to 40 from 30
  • Linceul de glace
    • Price reduced to 1000 from 900
  • Ange gardien
    • Price increased to 2900 from 2800
    • Armor reduced to 60 from 50
    • MR reduced to 60 from 50
  • Déguisement hanté
    • Price increased to 1600 from 1500
  • gtion de soin
    • Price increased to 50 from 35
  • Hexdrinker
    • Price reduced to 1300 from 1450
    • AD reduced to 20 from 25
    • MR reduced to 30 from 35
    • Shield modified to 110-280 from 250
  • Pistolame Hextech
    • Lifesteal and spell vamp removed
    • Passive UNIQUE :
      • Heals you of 15%of dealt damages (Aoe : 5%)
    • No more gives CDR for objects active
  • Gantelet givrant
    • Price reduced to 2700 from 2850
    • Armor reduced to 65 from 60
    • No more gives AP
    • CDR reduced to 20% from 10%
    • Slowing zone increased depending on your bonus armor
  • Lame d'infini
    • AD reduced to 65 from 80
    • Price reduced to 3600 from 3800
  • Bottes de lucidité
    • Price reduced to 800 from 1000
    • CDR reduced to 10% from 15%
    • Summoner spells CD reduced by 10%
  • Gemme exaltante
    • Price reduced to 800 from 850.
  • Dernier souffle
    • Price reduced to 1300 from 2300
    • Recipe : Pioche + 425g
    • AD reduced to 25 from 40
    • 35% of target armor ignored replaced by 30% armor penetration
  • TouMRent de Liandry
    • Price increased to 3200 from 3000
  • Fléau de liche
  • Médaillon de l'Iron Solari
    • Price reduced to 2500 from 2750
    • Shield duration reduced to 2 seconds from 5 seconds
  • Épée longue
    • Price reduced to 350 from 360
  • Écho de Luden
    • Price increased to 3200 from 3000
  • Gueule de Malmortius
    • Price increased to 3250 from 3200
    • Recipe : Hexdrinker + Serrated Dirk + 850g
    • AD reduced to 55 from 60
    • MR reduced to 50 from 40
    • +10 armor penetration
    • Shield modified to 300 (+ 1 per bonus MR) from 400
    • AD bonus based on missing HP removed
    • New Unique Passive - Lifegrip - When Lifeline triggers, gain +25% Attack Speed, +10% Spell Vamp, and 10% Life Steal until out of combat.
  • Manamune
    • Price increased to 2400 from 2200
  • Voleur d'âmes de Mejai
    • Recipe : The Dark Seal + 1000g
    • +200 mana
    • New stack mecanism
    • New Unique Passive - Dread: Grants 5 Ability Power per Glory. Grants 10% movement speed if you have at least 15 Glory.
    • New Unique Passive - Do or Die: Grants 4 Glory per champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
  • Cimeterre mercuriel
  • Sandales de Mercure
    • Price reduced to 1100 from 1200
    • Tenacity reduced to 20% from 35%
  • Creuset de Mikael
    • Price reduced to 2300 from 2450
    • MR reduced to 35 from 40
  • Morellonomicon
    • Price increased to 2550 from 2300
  • Dent de Nashor
    • Attack speed reduced to 50% from 40%
  • Manteau de Négatron
    • Price reduced to 720 from 800
    • MR reduced to 40 from 45
  • Tabi ninja
    • Armor reduced to 30 from 25
    • Price increased to 1100 from 1000
  • Médaillon du nomade
  • Dénohminateur
    • Price increased to 2650 from 2600
  • Phage
    • Price reduced to 1250 from 1325
    • AD reduced to 15 from 20
  • Ceinture de mercure
    • Price increased to 1300 from 1250
  • Coiffe de Rabadon
    • Price increased to 3800 from 3500.
  • Présage de Randuin
    • HP reduced to 450 from 400
    • Price increased to 3000 from 2700
  • Manteau de corbin
  • Hydre vorace (mêlée uniquement)
  • Arc courbe
    • Price reduced to 1000 from 1100
    • Attack speed reduced to  25% from 30%
    • "on hit" damages increased to 15 from 10
  • Collier rafraîchissant
    • Price reduced to 150 from 180
  • Bouclier relique
    • Price reduced to 350 from 365
    • +2 gold each 10 seconds
  • Gloire du juste
    • Price increased to 2600 from 2400
  • Bâton séculaire
    • Price increased to 3000 from 2700
    • AP reduced to 80 from 60
  • Ouragan de Runaan (distance uniquement)
    • Recipe : Zèle + Arc courbe + 300g
    • Attack speed reduced to 35% from 70%
    • + 35% critical chancess
    • +5% Movement speed
    • "on hit" damages increased to 15 from 10
    • 2nd and 3rd attacks damages modified to 25% AD and can crit from 50% AD
  • Sceptre de Rylai
    • Price increased to 3200 from 3000
  • Cristal de saphir
    • Mana reduced to 250 from 200.
    • Price reduced to 350 from 400.
  • Protège-bras du savant
    • AP reduced to 20 from 25
    • Armor reduced to  25 from 30
  • Brillance
    • Price reduced to 1050 from 1250
    • No more gives AP
    • Mana reduced to 250 from 200
    • +10% CDR
  • Pierre de vision
    • Maximum stack reduced to 3 from 4
    • Wards duration reduced to 150 seconds from 180 seconds
  • Manteau de spectre
    • Price reduced to 1100 from 1200
    • MR reduced to 35 from 40
  • Lame du voleur de sorts
    • Passive gold generation increased to 8 from 5
    • Price reduced to 350 from 365
  • Visage spirituel
    • Price increased to 2800 from 2700
    • HP reduced to 500 from 400
    • MR reduced to 70 from 60
  • Poignard de Statikk
    • Recipe : Zèle + Kircheis Shard +550g
    • Attack speed reduced to 35% from 40%
    • critical chances increased to 30% from 20%
    • Movement speed reduced to 5% from 6%
    • Unique Passive - Shiv Lightning
      • damage now  50-150 based on level
      • Can now hit up to 5 targets from 4
      • Deals 50% bonus damage to minions
  • Lame du traqueur, Sabre de l'escaMRoucheur
  • Gage de Sterak
  • Dardeur
    • Price reduced to 1200 from 1250
    • Attack speed reduced to 50% from 40%
  • Cape solaire
    • Price increased to 2700 from 2600
    • HP reduced to 500 from 450
  • Talisman de l'ascension
    • Price increased to 2200 from 2100
    • No more gives Movement speed
    • Gold generation from the passive increased to 6 from 4
    • Active CD reduced to 60 seconds from 40 seconds
  • Brassard de Targon
  • LaMRe de la déesse
    • Price increased to 750 from 720
  • Couperet noir
    • Price increased to 3500 from 3000
    • Recipe : Phage + C. Warhammer + 1150g
    • AD reduced to 55 from 40
    • HP reduced to 300 from 400
  • Cotte épineuse
    • Price increased to 2350 from 2300
  • Tiamat (mêlée uniquement)
    • Price reduced to 1250 from 1900
    • Recipe : Pioche + Collier rafraîchissant
    • AD reduced to 30 from 40
    • HP regen reduced to 50% from 100%
    • Cleave UNIQUE pasive removed
  • Hydre titanesque (mêlée uniquement)
  • Force de la trinité
    • +10% CDR
    • Mana reduced to 250 from 200
    • Movement speed reduced to 5% from 8%
    • critical chances increased to 20% from 10%
    • Attack speed reduced to 15% from 30%
    • AD reduced to 25 from 30
    • AP removed
  • Sceptre vampirique
    • Price increased to 900 from 800
    • AD reduced to 15 from 10
    • Lifesteal reduced to 10% from 8%
  • Balise camouflée
    • Price reduced to 75 from 100
  • Bâton du vide
    • Price increased to 2650 from 2500
  • Mailles du gardien
    • Armor reduced to 40 from 45
  • WaMRog, Armor vivante
    • Price increased to 2850 from 2750
    • HP reduced to 850 from 800
  • Volonté des anciens
    • Price reduced to 2300 from 2500
  • Au bout du rouleau
    • Price increased to 2800 from 2550
    • MR reduced to 30 from 40
    • Attack speed reduced to 40% from 50%
    • "on hit" damages reduced to 40 from 42
  • Lame spectre de Youmuu
    • Price increased to 3200 from 2700
    • Recipe : Caufield's Warhammer + Serrated Dirk +1000g
    • No more gives critical chances
    • AD reduced to 65 from 30
  • Zèle
    • Price increased to 1200 from 1100
    • Attack speed reduced to 15% from 20%
    • critical chances increased to 20% from 10%
  • Héraut de Zeke
    • Price increased to 2350 from 2250
  • Zéphyr
    • Price reduced to 2600 from 2850
    • Attack speed reduced to 40% from 50%
    • 30/10 : Removed !
  • Sablier de Zhonya
    • Price increased to 3500 from 3000
    • AP reduced to 80 from 100
    • Armor reduced to 45 from 50
  • grtail de Zz'Rot
    • Price reduced to 2700 from 2750
    • HP regen reduced to 125% from 150%


Amendair - 2015-11-09 14:47:02

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