[Updated] Detailed overview of Kindred, eternal hunters

[Updated] Detailed overview of Kindred, eternal hunters
Updated 09/22 : Lore added
Kindred just arrived on the PBE. Check out all details, videos, voices and numbers about him in this article !

Update 09/18 : You can find tonight's PBE changes in red in this article
Update 09/19 : You can find tonight's PBE changes in blue in this article
Update 09/22 : You can find tonight's PBE changes in green in this article

Icons

          
Left to right: Passive, Q, W, E, R

LORE

''Tell me again, little Lamb, which things are ours to take?'' "All things, Dear Wolf.''

Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

Base stats

  • Range : 500
  • Movement speed : 325
  • HP : 530 540
  • HP by level : 85 
  • Mana : 300 
  • Mana by level : 35
  • Attack speed by level : 2.5
  • AD : 49
  • AD by level : 2.2
  • HP regen : 2 
  • HP regen by level : 0.11
  • Mana regen : 1.3944 
  • Mana regen by level : 0.08
  • Armor: 26.5 27
  • Armor by level : 3.25
  • Magic resistance : 30

Abilities

Mark of the Kindred (Passive)
  • Both Lamb and Wolf mark targets to hunt.
  • Lamb can choose a champion to hunt from the selection panel opened by the button beneath the passive icon. 
  • Wolf periodically hungers for and hunts jungle monsters.  
  • Gaining a kill or assist on that target permanently empowers Kindred's attacks, granting them 1.25% of the target's current Health in bonus physical damage.
  • After a successful hunt Lamb may not hunt that champion again for 4 minutes.
  • Max damages against monsters : 75
 
Dance of Arrows (Q)
  • Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/90/120/150/180 (+0.2 AD) physical damage. 
  • Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
  • Mana cost : 30/30/30/30/30
  • CD : 9/9/9/9/9 seconds
  • Range : 340
Wolf's Frenzy (W)
  • Passive:
    • As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains 60 (+3 by level) health from the target. 
  • Active:
    • Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. 
    • Wolf's attacks deal physical damage equal to 25/30/35/40/45(+ 0.4 AD) including 40% of the damage from Mark of the Kindred.
  • Mana cost : 40/40/40/40/40
  • CD : 18/17/16/15/14 seconds
  • Range : 775 800
 
Mounting Dread (E)
  • Cripple an enemy, slowing their movement speed by 70% for 1 seconds. 
  • If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, dealing massive physical damage 
  • Wolf deals physical damage equal to 80/110/140/170/200(+0.2 0.4 AD) +5% of the target's maximum health. (Maximum 300 against monsters)
  • Mana cost :0/0/0/0/0
  • CD : 16/15/14/13/12 seconds
  • Range : 500
 
Lamb's Respite (R)
  • Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy can die. Upon reaching 10% Health, units become immune to further damage or healing. 
  • When the blessing ends all living things inside heal for 200/250/300
  • Mana cost : 0/0/0
  • CD : 150/130/110 secondes
  • Range : 500
 

Spotlight


 

Voices


 

Selection quote


Amendair - 2015-09-22 10:47:30

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